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    Transactions of the Digital Games Research Association -- Vol. 3, No. 2

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    No-one Plays Alone Chris Bateman “Ruinensehnsucht” Longing for Decay in Computer Games Mathias Fuchs Creative Communities: Shaping Process through Performance and Play Lynn Parker & Dayna Galloway Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching Orion Mavridou A Review of Social Features in Social Network Games Janne Paavilainen, Kati Alha, & Hannu Korhonen Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games Malcolm Ryan, Dan Staines, & Paul Formosa Developing Ideation Cards for Mixed Reality Game Design Richard Wetzel, Tom Rodden, & Steve Benford Source Code and Formal Analysis: A Reading of Passage Ea Christina Willumsen </ul
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